Flutter Animations

10 min

10 min

Ashutosh Rawat

Published on May 20, 2024

Flutter Animation Fundamentals: Enhancing User Experience

Discover Flutter animations: from tween to AnimationController, explore implicit and explicit animation types for dynamic interfaces!
Discover Flutter animations: from tween to AnimationController, explore implicit and explicit animation types for dynamic interfaces!

Overview of Animations in Flutter

Overview of Animations in Flutter

Overview of Animations in Flutter

Overview of Animations in Flutter

Greetings, fellow developer! Are you ready to dive deep into the fascinating world of Flutter animations? In this article, I'll guide you through everything you need to know about animations in Flutter, from the basics to advanced techniques.

Animations are integral to enhancing user experience, breathing life into mobile applications, and transforming static interfaces into dynamic experiences that captivate users' attention. Flutter, Google's innovative UI toolkit, empowers developers to craft stunning animations effortlessly, elevating user experience to new heights.

  • Did you know that animations can increase user engagement and retention by making interactions more intuitive and enjoyable?

  • Research suggests that well-designed animations can significantly enhance users' perception of an app's quality and professionalism.

Common Questions:

By the end of this article, you'll have a thorough understanding of Flutter animations, enabling you to incorporate them into your app with confidence. Whether you're aiming for simple transitions or complex visual effects, you'll discover the right approach to achieve your animation goals in Flutter.

Greetings, fellow developer! Are you ready to dive deep into the fascinating world of Flutter animations? In this article, I'll guide you through everything you need to know about animations in Flutter, from the basics to advanced techniques.

Animations are integral to enhancing user experience, breathing life into mobile applications, and transforming static interfaces into dynamic experiences that captivate users' attention. Flutter, Google's innovative UI toolkit, empowers developers to craft stunning animations effortlessly, elevating user experience to new heights.

  • Did you know that animations can increase user engagement and retention by making interactions more intuitive and enjoyable?

  • Research suggests that well-designed animations can significantly enhance users' perception of an app's quality and professionalism.

Common Questions:

By the end of this article, you'll have a thorough understanding of Flutter animations, enabling you to incorporate them into your app with confidence. Whether you're aiming for simple transitions or complex visual effects, you'll discover the right approach to achieve your animation goals in Flutter.

Greetings, fellow developer! Are you ready to dive deep into the fascinating world of Flutter animations? In this article, I'll guide you through everything you need to know about animations in Flutter, from the basics to advanced techniques.

Animations are integral to enhancing user experience, breathing life into mobile applications, and transforming static interfaces into dynamic experiences that captivate users' attention. Flutter, Google's innovative UI toolkit, empowers developers to craft stunning animations effortlessly, elevating user experience to new heights.

  • Did you know that animations can increase user engagement and retention by making interactions more intuitive and enjoyable?

  • Research suggests that well-designed animations can significantly enhance users' perception of an app's quality and professionalism.

Common Questions:

By the end of this article, you'll have a thorough understanding of Flutter animations, enabling you to incorporate them into your app with confidence. Whether you're aiming for simple transitions or complex visual effects, you'll discover the right approach to achieve your animation goals in Flutter.

Greetings, fellow developer! Are you ready to dive deep into the fascinating world of Flutter animations? In this article, I'll guide you through everything you need to know about animations in Flutter, from the basics to advanced techniques.

Animations are integral to enhancing user experience, breathing life into mobile applications, and transforming static interfaces into dynamic experiences that captivate users' attention. Flutter, Google's innovative UI toolkit, empowers developers to craft stunning animations effortlessly, elevating user experience to new heights.

  • Did you know that animations can increase user engagement and retention by making interactions more intuitive and enjoyable?

  • Research suggests that well-designed animations can significantly enhance users' perception of an app's quality and professionalism.

Common Questions:

By the end of this article, you'll have a thorough understanding of Flutter animations, enabling you to incorporate them into your app with confidence. Whether you're aiming for simple transitions or complex visual effects, you'll discover the right approach to achieve your animation goals in Flutter.

Choosing an approach

Choosing an approach

Choosing an approach

Choosing an approach

When it comes to creating animations in Flutter, there are multiple approaches you can take, each suited to different needs and levels of complexity.

To help you determine the best approach for your specific use case, check out the video, "How to Choose Which Flutter Animation Widget Is Right for You?"

In the video, you’ll find a detailed explanation of various animation techniques available in Flutter, including their pros and cons. To dive deeper into the decision process, consider the following decision tree, which simplifies choosing the right animation approach:

A pocket flow chart for all your animation decisions. Animation in Flutter

Deciding on the Right Animation Approach

As demonstrated in the video, the following decision tree can help you determine the most suitable approach for implementing animations in your Flutter app:

  1. Implicit Animations:

    • Use Case: Simple animations with minimal control are needed.

    • Widgets to Use: AnimatedContainer, AnimatedOpacity, AnimatedAlign, etc.

    • Pros: Easy to implement with minimal code.

    • Cons: Limited control over animation sequences and timing.

  2. Explicit Animations:

    • Use Case: Complex animations requiring fine-tuned control.

    • Widgets to Use: AnimationController, Tween, AnimatedBuilder, etc.

    • Pros: High degree of control over animation details.

    • Cons: Requires more code and understanding of animation principles.

  3. Hero Animations:

    • Use Case: Animations between different screens.

    • Widgets to Use: Hero.

    • Pros: Simplifies transitions between screens.

    • Cons: Limited to transitions involving shared elements.

  4. Custom Animations:

    • Use Case: Highly customized animations that don't fit into standard patterns.

    • Widgets to Use: CustomPainter, Flare, Rive, etc.

    • Pros: Infinite customization potential.

    • Cons: Requires in-depth knowledge and significant coding effort.

Each of these approaches offers unique benefits, and the best one for your project will depend on the specific requirements and complexity of the animations you wish to implement. By following the decision tree and considering your specific needs, you can choose the most suitable animation technique, ensuring a seamless and engaging user experience in your Flutter app.

When it comes to creating animations in Flutter, there are multiple approaches you can take, each suited to different needs and levels of complexity.

To help you determine the best approach for your specific use case, check out the video, "How to Choose Which Flutter Animation Widget Is Right for You?"

In the video, you’ll find a detailed explanation of various animation techniques available in Flutter, including their pros and cons. To dive deeper into the decision process, consider the following decision tree, which simplifies choosing the right animation approach:

A pocket flow chart for all your animation decisions. Animation in Flutter

Deciding on the Right Animation Approach

As demonstrated in the video, the following decision tree can help you determine the most suitable approach for implementing animations in your Flutter app:

  1. Implicit Animations:

    • Use Case: Simple animations with minimal control are needed.

    • Widgets to Use: AnimatedContainer, AnimatedOpacity, AnimatedAlign, etc.

    • Pros: Easy to implement with minimal code.

    • Cons: Limited control over animation sequences and timing.

  2. Explicit Animations:

    • Use Case: Complex animations requiring fine-tuned control.

    • Widgets to Use: AnimationController, Tween, AnimatedBuilder, etc.

    • Pros: High degree of control over animation details.

    • Cons: Requires more code and understanding of animation principles.

  3. Hero Animations:

    • Use Case: Animations between different screens.

    • Widgets to Use: Hero.

    • Pros: Simplifies transitions between screens.

    • Cons: Limited to transitions involving shared elements.

  4. Custom Animations:

    • Use Case: Highly customized animations that don't fit into standard patterns.

    • Widgets to Use: CustomPainter, Flare, Rive, etc.

    • Pros: Infinite customization potential.

    • Cons: Requires in-depth knowledge and significant coding effort.

Each of these approaches offers unique benefits, and the best one for your project will depend on the specific requirements and complexity of the animations you wish to implement. By following the decision tree and considering your specific needs, you can choose the most suitable animation technique, ensuring a seamless and engaging user experience in your Flutter app.

When it comes to creating animations in Flutter, there are multiple approaches you can take, each suited to different needs and levels of complexity.

To help you determine the best approach for your specific use case, check out the video, "How to Choose Which Flutter Animation Widget Is Right for You?"

In the video, you’ll find a detailed explanation of various animation techniques available in Flutter, including their pros and cons. To dive deeper into the decision process, consider the following decision tree, which simplifies choosing the right animation approach:

A pocket flow chart for all your animation decisions. Animation in Flutter

Deciding on the Right Animation Approach

As demonstrated in the video, the following decision tree can help you determine the most suitable approach for implementing animations in your Flutter app:

  1. Implicit Animations:

    • Use Case: Simple animations with minimal control are needed.

    • Widgets to Use: AnimatedContainer, AnimatedOpacity, AnimatedAlign, etc.

    • Pros: Easy to implement with minimal code.

    • Cons: Limited control over animation sequences and timing.

  2. Explicit Animations:

    • Use Case: Complex animations requiring fine-tuned control.

    • Widgets to Use: AnimationController, Tween, AnimatedBuilder, etc.

    • Pros: High degree of control over animation details.

    • Cons: Requires more code and understanding of animation principles.

  3. Hero Animations:

    • Use Case: Animations between different screens.

    • Widgets to Use: Hero.

    • Pros: Simplifies transitions between screens.

    • Cons: Limited to transitions involving shared elements.

  4. Custom Animations:

    • Use Case: Highly customized animations that don't fit into standard patterns.

    • Widgets to Use: CustomPainter, Flare, Rive, etc.

    • Pros: Infinite customization potential.

    • Cons: Requires in-depth knowledge and significant coding effort.

Each of these approaches offers unique benefits, and the best one for your project will depend on the specific requirements and complexity of the animations you wish to implement. By following the decision tree and considering your specific needs, you can choose the most suitable animation technique, ensuring a seamless and engaging user experience in your Flutter app.

When it comes to creating animations in Flutter, there are multiple approaches you can take, each suited to different needs and levels of complexity.

To help you determine the best approach for your specific use case, check out the video, "How to Choose Which Flutter Animation Widget Is Right for You?"

In the video, you’ll find a detailed explanation of various animation techniques available in Flutter, including their pros and cons. To dive deeper into the decision process, consider the following decision tree, which simplifies choosing the right animation approach:

A pocket flow chart for all your animation decisions. Animation in Flutter

Deciding on the Right Animation Approach

As demonstrated in the video, the following decision tree can help you determine the most suitable approach for implementing animations in your Flutter app:

  1. Implicit Animations:

    • Use Case: Simple animations with minimal control are needed.

    • Widgets to Use: AnimatedContainer, AnimatedOpacity, AnimatedAlign, etc.

    • Pros: Easy to implement with minimal code.

    • Cons: Limited control over animation sequences and timing.

  2. Explicit Animations:

    • Use Case: Complex animations requiring fine-tuned control.

    • Widgets to Use: AnimationController, Tween, AnimatedBuilder, etc.

    • Pros: High degree of control over animation details.

    • Cons: Requires more code and understanding of animation principles.

  3. Hero Animations:

    • Use Case: Animations between different screens.

    • Widgets to Use: Hero.

    • Pros: Simplifies transitions between screens.

    • Cons: Limited to transitions involving shared elements.

  4. Custom Animations:

    • Use Case: Highly customized animations that don't fit into standard patterns.

    • Widgets to Use: CustomPainter, Flare, Rive, etc.

    • Pros: Infinite customization potential.

    • Cons: Requires in-depth knowledge and significant coding effort.

Each of these approaches offers unique benefits, and the best one for your project will depend on the specific requirements and complexity of the animations you wish to implement. By following the decision tree and considering your specific needs, you can choose the most suitable animation technique, ensuring a seamless and engaging user experience in your Flutter app.

Flutter Animation Framework

Flutter Animation Framework

Flutter Animation Framework

Flutter Animation Framework

Animation widgets from easiest … to hardest. Animation in Flutter

Flutter's animation framework revolves around three fundamental concepts:

1. Tween

The Tween<T extends Object?> class in Flutter provides a linear interpolation between a beginning and ending value, which is particularly useful for creating smooth transitions across a range of values.

To use a Tween object with animation, you call its animate method and pass in the Animation object you want to modify. Additionally, you can chain Tween objects using the chain method to configure a single Animation object with multiple Tweens sequentially. This is different from calling the animate method twice, which would create two separate Animation objects.

Creating an Animation<Offset>

Suppose _controller is an AnimationController, and we want to create an Animation<Offset> controlled by this controller and saved it in _animation. Here are two possible ways to achieve this:

Method 1: Using drive() Method
_animation = _controller.drive(
  Tween<Offset>(
    begin: const Offset(100.0, 50.0),
    end: const Offset(200.0, 300.0),
  ),
);

Method 2: Using animate() Method
_animation = Tween<Offset>(
  begin: const Offset(100.0, 50.0),
  end: const Offset(200.0, 300.0),
).animate(_controller);

In both cases, the _animation the variable holds an object that, throughout the _controller's animation provides values (_animation.value) that interpolates linearly between the two offsets specified.

Using MaterialPointArcTween

If you were to use a MaterialPointArcTween instead of a Tween<Offset>, the points would follow a pleasing curve rather than a straight line, with no other changes necessary to the code.

2. Animation

An animation in Flutter consists of a value (of type T) and a status. The status indicates whether the animation is running from beginning to end or from end to beginning. However, the actual value of the animation might not change monotonically, especially if the animation uses a curve that bounces.

Animations allow other objects to listen for changes to either their value or status. These callbacks are triggered during the "animation" phase of the pipeline, just before widgets are rebuilt.

To create a new animation that can run forward and backward, consider using an AnimationController.

See Also:

  • Tween: Used to create Animation subclasses that convert Animation<double> instances into other kinds of animations.

Inheritance:

Object > Listenable > Animation

Implemented Types:

Implementers

AlwaysStoppedAnimation, AnimationController, CompoundAnimation, CurvedAnimation, ProxyAnimation, ReverseAnimation, TrainHoppingAnimation.

3. AnimationController

An AnimationController is responsible for controlling the animation's playback, including starting, stopping, and reversing it. It also manages the animation's duration and curve. The AnimationController acts as the conductor of the animation, ensuring it progresses smoothly over time.

An AnimationController in Flutter allows you to control an animation's behavior. With this class, you can:

By default, an AnimationController linearly produces values ranging from 0.0 to 1.0 over a specified duration. It generates a new value whenever the device running your app is ready to display a new frame, typically at a rate of around 60 frames per second.

Animation widgets from easiest … to hardest. Animation in Flutter

Flutter's animation framework revolves around three fundamental concepts:

1. Tween

The Tween<T extends Object?> class in Flutter provides a linear interpolation between a beginning and ending value, which is particularly useful for creating smooth transitions across a range of values.

To use a Tween object with animation, you call its animate method and pass in the Animation object you want to modify. Additionally, you can chain Tween objects using the chain method to configure a single Animation object with multiple Tweens sequentially. This is different from calling the animate method twice, which would create two separate Animation objects.

Creating an Animation<Offset>

Suppose _controller is an AnimationController, and we want to create an Animation<Offset> controlled by this controller and saved it in _animation. Here are two possible ways to achieve this:

Method 1: Using drive() Method
_animation = _controller.drive(
  Tween<Offset>(
    begin: const Offset(100.0, 50.0),
    end: const Offset(200.0, 300.0),
  ),
);

Method 2: Using animate() Method
_animation = Tween<Offset>(
  begin: const Offset(100.0, 50.0),
  end: const Offset(200.0, 300.0),
).animate(_controller);

In both cases, the _animation the variable holds an object that, throughout the _controller's animation provides values (_animation.value) that interpolates linearly between the two offsets specified.

Using MaterialPointArcTween

If you were to use a MaterialPointArcTween instead of a Tween<Offset>, the points would follow a pleasing curve rather than a straight line, with no other changes necessary to the code.

2. Animation

An animation in Flutter consists of a value (of type T) and a status. The status indicates whether the animation is running from beginning to end or from end to beginning. However, the actual value of the animation might not change monotonically, especially if the animation uses a curve that bounces.

Animations allow other objects to listen for changes to either their value or status. These callbacks are triggered during the "animation" phase of the pipeline, just before widgets are rebuilt.

To create a new animation that can run forward and backward, consider using an AnimationController.

See Also:

  • Tween: Used to create Animation subclasses that convert Animation<double> instances into other kinds of animations.

Inheritance:

Object > Listenable > Animation

Implemented Types:

Implementers

AlwaysStoppedAnimation, AnimationController, CompoundAnimation, CurvedAnimation, ProxyAnimation, ReverseAnimation, TrainHoppingAnimation.

3. AnimationController

An AnimationController is responsible for controlling the animation's playback, including starting, stopping, and reversing it. It also manages the animation's duration and curve. The AnimationController acts as the conductor of the animation, ensuring it progresses smoothly over time.

An AnimationController in Flutter allows you to control an animation's behavior. With this class, you can:

By default, an AnimationController linearly produces values ranging from 0.0 to 1.0 over a specified duration. It generates a new value whenever the device running your app is ready to display a new frame, typically at a rate of around 60 frames per second.

Animation widgets from easiest … to hardest. Animation in Flutter

Flutter's animation framework revolves around three fundamental concepts:

1. Tween

The Tween<T extends Object?> class in Flutter provides a linear interpolation between a beginning and ending value, which is particularly useful for creating smooth transitions across a range of values.

To use a Tween object with animation, you call its animate method and pass in the Animation object you want to modify. Additionally, you can chain Tween objects using the chain method to configure a single Animation object with multiple Tweens sequentially. This is different from calling the animate method twice, which would create two separate Animation objects.

Creating an Animation<Offset>

Suppose _controller is an AnimationController, and we want to create an Animation<Offset> controlled by this controller and saved it in _animation. Here are two possible ways to achieve this:

Method 1: Using drive() Method
_animation = _controller.drive(
  Tween<Offset>(
    begin: const Offset(100.0, 50.0),
    end: const Offset(200.0, 300.0),
  ),
);

Method 2: Using animate() Method
_animation = Tween<Offset>(
  begin: const Offset(100.0, 50.0),
  end: const Offset(200.0, 300.0),
).animate(_controller);

In both cases, the _animation the variable holds an object that, throughout the _controller's animation provides values (_animation.value) that interpolates linearly between the two offsets specified.

Using MaterialPointArcTween

If you were to use a MaterialPointArcTween instead of a Tween<Offset>, the points would follow a pleasing curve rather than a straight line, with no other changes necessary to the code.

2. Animation

An animation in Flutter consists of a value (of type T) and a status. The status indicates whether the animation is running from beginning to end or from end to beginning. However, the actual value of the animation might not change monotonically, especially if the animation uses a curve that bounces.

Animations allow other objects to listen for changes to either their value or status. These callbacks are triggered during the "animation" phase of the pipeline, just before widgets are rebuilt.

To create a new animation that can run forward and backward, consider using an AnimationController.

See Also:

  • Tween: Used to create Animation subclasses that convert Animation<double> instances into other kinds of animations.

Inheritance:

Object > Listenable > Animation

Implemented Types:

Implementers

AlwaysStoppedAnimation, AnimationController, CompoundAnimation, CurvedAnimation, ProxyAnimation, ReverseAnimation, TrainHoppingAnimation.

3. AnimationController

An AnimationController is responsible for controlling the animation's playback, including starting, stopping, and reversing it. It also manages the animation's duration and curve. The AnimationController acts as the conductor of the animation, ensuring it progresses smoothly over time.

An AnimationController in Flutter allows you to control an animation's behavior. With this class, you can:

By default, an AnimationController linearly produces values ranging from 0.0 to 1.0 over a specified duration. It generates a new value whenever the device running your app is ready to display a new frame, typically at a rate of around 60 frames per second.

Animation widgets from easiest … to hardest. Animation in Flutter

Flutter's animation framework revolves around three fundamental concepts:

1. Tween

The Tween<T extends Object?> class in Flutter provides a linear interpolation between a beginning and ending value, which is particularly useful for creating smooth transitions across a range of values.

To use a Tween object with animation, you call its animate method and pass in the Animation object you want to modify. Additionally, you can chain Tween objects using the chain method to configure a single Animation object with multiple Tweens sequentially. This is different from calling the animate method twice, which would create two separate Animation objects.

Creating an Animation<Offset>

Suppose _controller is an AnimationController, and we want to create an Animation<Offset> controlled by this controller and saved it in _animation. Here are two possible ways to achieve this:

Method 1: Using drive() Method
_animation = _controller.drive(
  Tween<Offset>(
    begin: const Offset(100.0, 50.0),
    end: const Offset(200.0, 300.0),
  ),
);

Method 2: Using animate() Method
_animation = Tween<Offset>(
  begin: const Offset(100.0, 50.0),
  end: const Offset(200.0, 300.0),
).animate(_controller);

In both cases, the _animation the variable holds an object that, throughout the _controller's animation provides values (_animation.value) that interpolates linearly between the two offsets specified.

Using MaterialPointArcTween

If you were to use a MaterialPointArcTween instead of a Tween<Offset>, the points would follow a pleasing curve rather than a straight line, with no other changes necessary to the code.

2. Animation

An animation in Flutter consists of a value (of type T) and a status. The status indicates whether the animation is running from beginning to end or from end to beginning. However, the actual value of the animation might not change monotonically, especially if the animation uses a curve that bounces.

Animations allow other objects to listen for changes to either their value or status. These callbacks are triggered during the "animation" phase of the pipeline, just before widgets are rebuilt.

To create a new animation that can run forward and backward, consider using an AnimationController.

See Also:

  • Tween: Used to create Animation subclasses that convert Animation<double> instances into other kinds of animations.

Inheritance:

Object > Listenable > Animation

Implemented Types:

Implementers

AlwaysStoppedAnimation, AnimationController, CompoundAnimation, CurvedAnimation, ProxyAnimation, ReverseAnimation, TrainHoppingAnimation.

3. AnimationController

An AnimationController is responsible for controlling the animation's playback, including starting, stopping, and reversing it. It also manages the animation's duration and curve. The AnimationController acts as the conductor of the animation, ensuring it progresses smoothly over time.

An AnimationController in Flutter allows you to control an animation's behavior. With this class, you can:

By default, an AnimationController linearly produces values ranging from 0.0 to 1.0 over a specified duration. It generates a new value whenever the device running your app is ready to display a new frame, typically at a rate of around 60 frames per second.

Types of Animations

Types of Animations

Types of Animations

Types of Animations

Broadly speaking, there are two main types of animations that you might want to include in your Flutter app, animations can be categorized into two main types: code-based animations and drawing-based animations.

Code-Based Animations

Code-based animations are widget-focused and rooted in standard layout and style primitives like rows, columns, colors, or text styles. These animations enhance a particular existing widget’s appearance or transition rather than act as a standalone widget. They are typically created and controlled through Flutter's animation framework and can be categorized further into implicit and explicit animations.

  1. Implicit Animations

Implicit animations are built-in widgets that automatically animate changes to their properties. They are easy to use and require minimal code, making them ideal for simple animations. These animations are triggered by changing the properties of the widget, and Flutter handles the rest.

Learn about Animation Basics with Implicit Animations

Common Widgets for Implicit Animations:
  • AnimatedContainer

  • AnimatedOpacity

  • AnimatedPositioned

  • AnimatedAlign

  • AnimatedPadding

Example: AnimatedContainer

The following example demonstrates how to use AnimatedContainer to animate the change in its properties such as width, height, and color.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 200 : 100,
          height: _toggled ? 200 : 100,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: FlutterLogo(size: 75),
        ),
      ),
    );
  }
}
  1. Explicit Animations

Explicit animations provide more control and flexibility compared to implicit animations. They require more code and are created and controlled explicitly by the developer using AnimationController and other animation-related classes. Explicit animations are useful for creating complex and highly customized animations.

Core Components:
  • AnimationController

  • Animation

  • Tween

  • CurvedAnimation

Watch Creating custom explicit animations with AnimatedBuilder and AnimatedWidget.

Example: Explicit Animation with AnimationController

The following example demonstrates how to create an explicit animation using AnimationController and Tween.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  AnimationController _controller;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

Drawing-Based Animations

Drawing-based animations, in contrast, look like they were drawn rather than built from standard Flutter widgets. They often are stand-alone sprites, like game characters, or involve transformations that would be challenging to express purely in code. If your animation resembles a drawing or you are working with a design team that will provide vector or raster image assets, then using a third-party tool such as Rive or Lottie is recommended. These tools allow you to build your animation graphically and then export it to Flutter.

Popular Tools for Drawing-Based Animations:

  • Rive: Allows designers to create intricate animations and state machines that can be embedded into Flutter applications.

  • Lottie: A library that parses Adobe After Effects animations exported as JSON with Bodymovin and renders them natively in Flutter.

Example: Integrating a Lottie Animation

The following example demonstrates how to integrate a Lottie animation into a Flutter app.

import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Lottie Animations')),
        body: LottieAnimationExample(),
      ),
    );
  }
}

class LottieAnimationExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: Lottie.asset('assets/animation.json'),
    );
  }
}

Broadly speaking, there are two main types of animations that you might want to include in your Flutter app, animations can be categorized into two main types: code-based animations and drawing-based animations.

Code-Based Animations

Code-based animations are widget-focused and rooted in standard layout and style primitives like rows, columns, colors, or text styles. These animations enhance a particular existing widget’s appearance or transition rather than act as a standalone widget. They are typically created and controlled through Flutter's animation framework and can be categorized further into implicit and explicit animations.

  1. Implicit Animations

Implicit animations are built-in widgets that automatically animate changes to their properties. They are easy to use and require minimal code, making them ideal for simple animations. These animations are triggered by changing the properties of the widget, and Flutter handles the rest.

Learn about Animation Basics with Implicit Animations

Common Widgets for Implicit Animations:
  • AnimatedContainer

  • AnimatedOpacity

  • AnimatedPositioned

  • AnimatedAlign

  • AnimatedPadding

Example: AnimatedContainer

The following example demonstrates how to use AnimatedContainer to animate the change in its properties such as width, height, and color.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 200 : 100,
          height: _toggled ? 200 : 100,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: FlutterLogo(size: 75),
        ),
      ),
    );
  }
}
  1. Explicit Animations

Explicit animations provide more control and flexibility compared to implicit animations. They require more code and are created and controlled explicitly by the developer using AnimationController and other animation-related classes. Explicit animations are useful for creating complex and highly customized animations.

Core Components:
  • AnimationController

  • Animation

  • Tween

  • CurvedAnimation

Watch Creating custom explicit animations with AnimatedBuilder and AnimatedWidget.

Example: Explicit Animation with AnimationController

The following example demonstrates how to create an explicit animation using AnimationController and Tween.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  AnimationController _controller;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

Drawing-Based Animations

Drawing-based animations, in contrast, look like they were drawn rather than built from standard Flutter widgets. They often are stand-alone sprites, like game characters, or involve transformations that would be challenging to express purely in code. If your animation resembles a drawing or you are working with a design team that will provide vector or raster image assets, then using a third-party tool such as Rive or Lottie is recommended. These tools allow you to build your animation graphically and then export it to Flutter.

Popular Tools for Drawing-Based Animations:

  • Rive: Allows designers to create intricate animations and state machines that can be embedded into Flutter applications.

  • Lottie: A library that parses Adobe After Effects animations exported as JSON with Bodymovin and renders them natively in Flutter.

Example: Integrating a Lottie Animation

The following example demonstrates how to integrate a Lottie animation into a Flutter app.

import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Lottie Animations')),
        body: LottieAnimationExample(),
      ),
    );
  }
}

class LottieAnimationExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: Lottie.asset('assets/animation.json'),
    );
  }
}

Broadly speaking, there are two main types of animations that you might want to include in your Flutter app, animations can be categorized into two main types: code-based animations and drawing-based animations.

Code-Based Animations

Code-based animations are widget-focused and rooted in standard layout and style primitives like rows, columns, colors, or text styles. These animations enhance a particular existing widget’s appearance or transition rather than act as a standalone widget. They are typically created and controlled through Flutter's animation framework and can be categorized further into implicit and explicit animations.

  1. Implicit Animations

Implicit animations are built-in widgets that automatically animate changes to their properties. They are easy to use and require minimal code, making them ideal for simple animations. These animations are triggered by changing the properties of the widget, and Flutter handles the rest.

Learn about Animation Basics with Implicit Animations

Common Widgets for Implicit Animations:
  • AnimatedContainer

  • AnimatedOpacity

  • AnimatedPositioned

  • AnimatedAlign

  • AnimatedPadding

Example: AnimatedContainer

The following example demonstrates how to use AnimatedContainer to animate the change in its properties such as width, height, and color.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 200 : 100,
          height: _toggled ? 200 : 100,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: FlutterLogo(size: 75),
        ),
      ),
    );
  }
}
  1. Explicit Animations

Explicit animations provide more control and flexibility compared to implicit animations. They require more code and are created and controlled explicitly by the developer using AnimationController and other animation-related classes. Explicit animations are useful for creating complex and highly customized animations.

Core Components:
  • AnimationController

  • Animation

  • Tween

  • CurvedAnimation

Watch Creating custom explicit animations with AnimatedBuilder and AnimatedWidget.

Example: Explicit Animation with AnimationController

The following example demonstrates how to create an explicit animation using AnimationController and Tween.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  AnimationController _controller;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

Drawing-Based Animations

Drawing-based animations, in contrast, look like they were drawn rather than built from standard Flutter widgets. They often are stand-alone sprites, like game characters, or involve transformations that would be challenging to express purely in code. If your animation resembles a drawing or you are working with a design team that will provide vector or raster image assets, then using a third-party tool such as Rive or Lottie is recommended. These tools allow you to build your animation graphically and then export it to Flutter.

Popular Tools for Drawing-Based Animations:

  • Rive: Allows designers to create intricate animations and state machines that can be embedded into Flutter applications.

  • Lottie: A library that parses Adobe After Effects animations exported as JSON with Bodymovin and renders them natively in Flutter.

Example: Integrating a Lottie Animation

The following example demonstrates how to integrate a Lottie animation into a Flutter app.

import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Lottie Animations')),
        body: LottieAnimationExample(),
      ),
    );
  }
}

class LottieAnimationExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: Lottie.asset('assets/animation.json'),
    );
  }
}

Broadly speaking, there are two main types of animations that you might want to include in your Flutter app, animations can be categorized into two main types: code-based animations and drawing-based animations.

Code-Based Animations

Code-based animations are widget-focused and rooted in standard layout and style primitives like rows, columns, colors, or text styles. These animations enhance a particular existing widget’s appearance or transition rather than act as a standalone widget. They are typically created and controlled through Flutter's animation framework and can be categorized further into implicit and explicit animations.

  1. Implicit Animations

Implicit animations are built-in widgets that automatically animate changes to their properties. They are easy to use and require minimal code, making them ideal for simple animations. These animations are triggered by changing the properties of the widget, and Flutter handles the rest.

Learn about Animation Basics with Implicit Animations

Common Widgets for Implicit Animations:
  • AnimatedContainer

  • AnimatedOpacity

  • AnimatedPositioned

  • AnimatedAlign

  • AnimatedPadding

Example: AnimatedContainer

The following example demonstrates how to use AnimatedContainer to animate the change in its properties such as width, height, and color.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 200 : 100,
          height: _toggled ? 200 : 100,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: FlutterLogo(size: 75),
        ),
      ),
    );
  }
}
  1. Explicit Animations

Explicit animations provide more control and flexibility compared to implicit animations. They require more code and are created and controlled explicitly by the developer using AnimationController and other animation-related classes. Explicit animations are useful for creating complex and highly customized animations.

Core Components:
  • AnimationController

  • Animation

  • Tween

  • CurvedAnimation

Watch Creating custom explicit animations with AnimatedBuilder and AnimatedWidget.

Example: Explicit Animation with AnimationController

The following example demonstrates how to create an explicit animation using AnimationController and Tween.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  AnimationController _controller;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

Drawing-Based Animations

Drawing-based animations, in contrast, look like they were drawn rather than built from standard Flutter widgets. They often are stand-alone sprites, like game characters, or involve transformations that would be challenging to express purely in code. If your animation resembles a drawing or you are working with a design team that will provide vector or raster image assets, then using a third-party tool such as Rive or Lottie is recommended. These tools allow you to build your animation graphically and then export it to Flutter.

Popular Tools for Drawing-Based Animations:

  • Rive: Allows designers to create intricate animations and state machines that can be embedded into Flutter applications.

  • Lottie: A library that parses Adobe After Effects animations exported as JSON with Bodymovin and renders them natively in Flutter.

Example: Integrating a Lottie Animation

The following example demonstrates how to integrate a Lottie animation into a Flutter app.

import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Lottie Animations')),
        body: LottieAnimationExample(),
      ),
    );
  }
}

class LottieAnimationExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: Lottie.asset('assets/animation.json'),
    );
  }
}

Implicit Animations

Implicit Animations

Implicit Animations

Implicit Animations

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Implicit Animations".

  • ImplicitAnimationExample: This is a custom stateful widget that will contain the implicit animation.

ImplicitAnimationExample Widget

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

ImplicitAnimationExample: A stateful widget that creates an instance of _ImplicitAnimationExampleState where the animation logic resides.

_ImplicitAnimationExampleState Class

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 400 : 200,
          height: _toggled ? 400 : 200,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: Center(
            child: Padding(
              padding: EdgeInsets.symmetric(horizontal: 25),
              child: Image.network(
                'https://framerusercontent.com/images/eIWe1Vz7eXxYa1tmhsSH8zYY30.png'
              ),
            ),
          ),
        ),
      ),
    );
  }
}

Explanation of the Animation

Stateful Widget

  • Stateful Widget: ImplicitAnimationExample is a stateful widget that has an internal state managed by _ImplicitAnimationExampleState.

State Management

  • State Variable: _toggled is a boolean state variable initialized to false. It is used to toggle the animation's properties.

Gesture Detection

  • GestureDetector: This widget detects tap gestures. When the container is tapped, it toggles the _toggled state.

AnimatedContainer

  • AnimatedContainer: This is a special container that automatically animates changes to its properties over a specified duration using an implicit animation.

    • Properties:

      • width: Changes between 200 and 400 depending on the value of _toggled.

      • height: Changes between 200 and 400 depending on the value of _toggled.

      • color: Changes between Colors.red and Colors.blue depending on the value of _toggled.

      • alignment: Changes between AlignmentDirectional.topCenter and Alignment.center depending on the value of _toggled.

      • duration: Specifies the duration of the animation (1 second).

      • curve: Specifies the animation curve (Curves.easeInOut), which controls the timing of the animation.

Rebuilding the Widget

  • setState(): When the container is tapped, setState() is called to toggle _toggled and rebuild the widget with the new state. This triggers the AnimatedContainer to animate the changes to its properties.

Child Widget

  • Center: Centers its child within itself.

  • Padding: Adds horizontal padding around the child.

  • Image.network: Displays an image from a URL inside the container.

How the Animation Works

  1. Initial State: When the app starts, _toggled is false, so the AnimatedContainer is 200x200, red, and aligned at the top center.

  2. User Interaction: When the user taps the container, _toggled is set to true.

  3. State Change: setState() is called, causing the widget to rebuild with the new state.

  4. Animation: AnimatedContainer animates the changes to its width, height, color, and alignment over 1 second using the Curves.easeInOut curve.

  5. New State: After the animation completes, the container is 400x400, blue, and centered.

By using AnimatedContainer, this example demonstrates how Flutter makes it easy to create smooth, visually appealing animations with minimal code. The implicit animation takes care of the interpolation and rendering of the animated properties.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Implicit Animations".

  • ImplicitAnimationExample: This is a custom stateful widget that will contain the implicit animation.

ImplicitAnimationExample Widget

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

ImplicitAnimationExample: A stateful widget that creates an instance of _ImplicitAnimationExampleState where the animation logic resides.

_ImplicitAnimationExampleState Class

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 400 : 200,
          height: _toggled ? 400 : 200,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: Center(
            child: Padding(
              padding: EdgeInsets.symmetric(horizontal: 25),
              child: Image.network(
                'https://framerusercontent.com/images/eIWe1Vz7eXxYa1tmhsSH8zYY30.png'
              ),
            ),
          ),
        ),
      ),
    );
  }
}

Explanation of the Animation

Stateful Widget

  • Stateful Widget: ImplicitAnimationExample is a stateful widget that has an internal state managed by _ImplicitAnimationExampleState.

State Management

  • State Variable: _toggled is a boolean state variable initialized to false. It is used to toggle the animation's properties.

Gesture Detection

  • GestureDetector: This widget detects tap gestures. When the container is tapped, it toggles the _toggled state.

AnimatedContainer

  • AnimatedContainer: This is a special container that automatically animates changes to its properties over a specified duration using an implicit animation.

    • Properties:

      • width: Changes between 200 and 400 depending on the value of _toggled.

      • height: Changes between 200 and 400 depending on the value of _toggled.

      • color: Changes between Colors.red and Colors.blue depending on the value of _toggled.

      • alignment: Changes between AlignmentDirectional.topCenter and Alignment.center depending on the value of _toggled.

      • duration: Specifies the duration of the animation (1 second).

      • curve: Specifies the animation curve (Curves.easeInOut), which controls the timing of the animation.

Rebuilding the Widget

  • setState(): When the container is tapped, setState() is called to toggle _toggled and rebuild the widget with the new state. This triggers the AnimatedContainer to animate the changes to its properties.

Child Widget

  • Center: Centers its child within itself.

  • Padding: Adds horizontal padding around the child.

  • Image.network: Displays an image from a URL inside the container.

How the Animation Works

  1. Initial State: When the app starts, _toggled is false, so the AnimatedContainer is 200x200, red, and aligned at the top center.

  2. User Interaction: When the user taps the container, _toggled is set to true.

  3. State Change: setState() is called, causing the widget to rebuild with the new state.

  4. Animation: AnimatedContainer animates the changes to its width, height, color, and alignment over 1 second using the Curves.easeInOut curve.

  5. New State: After the animation completes, the container is 400x400, blue, and centered.

By using AnimatedContainer, this example demonstrates how Flutter makes it easy to create smooth, visually appealing animations with minimal code. The implicit animation takes care of the interpolation and rendering of the animated properties.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Implicit Animations".

  • ImplicitAnimationExample: This is a custom stateful widget that will contain the implicit animation.

ImplicitAnimationExample Widget

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

ImplicitAnimationExample: A stateful widget that creates an instance of _ImplicitAnimationExampleState where the animation logic resides.

_ImplicitAnimationExampleState Class

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 400 : 200,
          height: _toggled ? 400 : 200,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: Center(
            child: Padding(
              padding: EdgeInsets.symmetric(horizontal: 25),
              child: Image.network(
                'https://framerusercontent.com/images/eIWe1Vz7eXxYa1tmhsSH8zYY30.png'
              ),
            ),
          ),
        ),
      ),
    );
  }
}

Explanation of the Animation

Stateful Widget

  • Stateful Widget: ImplicitAnimationExample is a stateful widget that has an internal state managed by _ImplicitAnimationExampleState.

State Management

  • State Variable: _toggled is a boolean state variable initialized to false. It is used to toggle the animation's properties.

Gesture Detection

  • GestureDetector: This widget detects tap gestures. When the container is tapped, it toggles the _toggled state.

AnimatedContainer

  • AnimatedContainer: This is a special container that automatically animates changes to its properties over a specified duration using an implicit animation.

    • Properties:

      • width: Changes between 200 and 400 depending on the value of _toggled.

      • height: Changes between 200 and 400 depending on the value of _toggled.

      • color: Changes between Colors.red and Colors.blue depending on the value of _toggled.

      • alignment: Changes between AlignmentDirectional.topCenter and Alignment.center depending on the value of _toggled.

      • duration: Specifies the duration of the animation (1 second).

      • curve: Specifies the animation curve (Curves.easeInOut), which controls the timing of the animation.

Rebuilding the Widget

  • setState(): When the container is tapped, setState() is called to toggle _toggled and rebuild the widget with the new state. This triggers the AnimatedContainer to animate the changes to its properties.

Child Widget

  • Center: Centers its child within itself.

  • Padding: Adds horizontal padding around the child.

  • Image.network: Displays an image from a URL inside the container.

How the Animation Works

  1. Initial State: When the app starts, _toggled is false, so the AnimatedContainer is 200x200, red, and aligned at the top center.

  2. User Interaction: When the user taps the container, _toggled is set to true.

  3. State Change: setState() is called, causing the widget to rebuild with the new state.

  4. Animation: AnimatedContainer animates the changes to its width, height, color, and alignment over 1 second using the Curves.easeInOut curve.

  5. New State: After the animation completes, the container is 400x400, blue, and centered.

By using AnimatedContainer, this example demonstrates how Flutter makes it easy to create smooth, visually appealing animations with minimal code. The implicit animation takes care of the interpolation and rendering of the animated properties.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Implicit Animations')),
        body: ImplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Implicit Animations".

  • ImplicitAnimationExample: This is a custom stateful widget that will contain the implicit animation.

ImplicitAnimationExample Widget

class ImplicitAnimationExample extends StatefulWidget {
  @override
  _ImplicitAnimationExampleState createState() => _ImplicitAnimationExampleState();
}

ImplicitAnimationExample: A stateful widget that creates an instance of _ImplicitAnimationExampleState where the animation logic resides.

_ImplicitAnimationExampleState Class

class _ImplicitAnimationExampleState extends State<ImplicitAnimationExample> {
  bool _toggled = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            _toggled = !_toggled;
          });
        },
        child: AnimatedContainer(
          width: _toggled ? 400 : 200,
          height: _toggled ? 400 : 200,
          color: _toggled ? Colors.blue : Colors.red,
          alignment: _toggled ? Alignment.center : AlignmentDirectional.topCenter,
          duration: Duration(seconds: 1),
          curve: Curves.easeInOut,
          child: Center(
            child: Padding(
              padding: EdgeInsets.symmetric(horizontal: 25),
              child: Image.network(
                'https://framerusercontent.com/images/eIWe1Vz7eXxYa1tmhsSH8zYY30.png'
              ),
            ),
          ),
        ),
      ),
    );
  }
}

Explanation of the Animation

Stateful Widget

  • Stateful Widget: ImplicitAnimationExample is a stateful widget that has an internal state managed by _ImplicitAnimationExampleState.

State Management

  • State Variable: _toggled is a boolean state variable initialized to false. It is used to toggle the animation's properties.

Gesture Detection

  • GestureDetector: This widget detects tap gestures. When the container is tapped, it toggles the _toggled state.

AnimatedContainer

  • AnimatedContainer: This is a special container that automatically animates changes to its properties over a specified duration using an implicit animation.

    • Properties:

      • width: Changes between 200 and 400 depending on the value of _toggled.

      • height: Changes between 200 and 400 depending on the value of _toggled.

      • color: Changes between Colors.red and Colors.blue depending on the value of _toggled.

      • alignment: Changes between AlignmentDirectional.topCenter and Alignment.center depending on the value of _toggled.

      • duration: Specifies the duration of the animation (1 second).

      • curve: Specifies the animation curve (Curves.easeInOut), which controls the timing of the animation.

Rebuilding the Widget

  • setState(): When the container is tapped, setState() is called to toggle _toggled and rebuild the widget with the new state. This triggers the AnimatedContainer to animate the changes to its properties.

Child Widget

  • Center: Centers its child within itself.

  • Padding: Adds horizontal padding around the child.

  • Image.network: Displays an image from a URL inside the container.

How the Animation Works

  1. Initial State: When the app starts, _toggled is false, so the AnimatedContainer is 200x200, red, and aligned at the top center.

  2. User Interaction: When the user taps the container, _toggled is set to true.

  3. State Change: setState() is called, causing the widget to rebuild with the new state.

  4. Animation: AnimatedContainer animates the changes to its width, height, color, and alignment over 1 second using the Curves.easeInOut curve.

  5. New State: After the animation completes, the container is 400x400, blue, and centered.

By using AnimatedContainer, this example demonstrates how Flutter makes it easy to create smooth, visually appealing animations with minimal code. The implicit animation takes care of the interpolation and rendering of the animated properties.

Explicit Animations

Explicit Animations

Explicit Animations

Explicit Animations

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Explicit Animations".

  • ExplicitAnimationExample: This is a custom stateful widget that will contain the animation.

ExplicitAnimationExample Widget

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

ExplicitAnimationExample: A stateful widget that creates an instance of _ExplicitAnimationExampleState where the animation logic resides.

_ExplicitAnimationExampleState Class

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

_ExplicitAnimationExampleState: This is the state class that manages the state of ExplicitAnimationExample.

  • SingleTickerProviderStateMixin: A mixin that provides a Ticker, which is necessary for driving the animation. It helps the AnimationController to know when to tick.

  • late: Used to declare that the variables _controller and _animation will be initialized later.

initState Method

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

initState(): This method is called when the state is first created.

  • AnimationController: This controls the animation. It is initialized with a duration of 2 seconds and vsync set to this (the current state object), which ensures that the animation ticks are synchronized with the screen refresh rate. The repeat method is called to make the animation loop back and forth.

  • Tween<double>: This defines a transition from 0 to 300 over the animation duration.

  • animate(): This method connects the Tween to the AnimationController.

  • addListener(): Adds a listener that calls setState() on every tick of the animation to rebuild the widget with the updated animation value.

dispose Method

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

dispose(): This method is called when the widget is removed from the widget tree. It disposes of the AnimationController to free up resources.

build Method

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

build(): This method builds the UI for the state.

  • Center: Centers its child within itself.

  • Container: A box model widget that can be customized. It uses the current value of the animation to set its height and width, creating the animation effect.

  • margin: Adds vertical spacing around the container.

  • FlutterLogo: A widget that displays the Flutter logo, which will be animated in size based on the animation value.

Summary

  • Initialization: The AnimationController and Tween are set up in initState.

  • Animation Loop: The controller is set to repeat, making the animation loop back and forth.

  • Rebuild on Change: The animation's addListener calls setState to update the UI whenever the animation value changes.

  • Resource Management: The dispose method ensures that resources are freed when the widget is no longer in use.

  • Dynamic UI: The build method uses the animation value to dynamically adjust the size of the Container, providing a smooth animation effect.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Explicit Animations".

  • ExplicitAnimationExample: This is a custom stateful widget that will contain the animation.

ExplicitAnimationExample Widget

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

ExplicitAnimationExample: A stateful widget that creates an instance of _ExplicitAnimationExampleState where the animation logic resides.

_ExplicitAnimationExampleState Class

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

_ExplicitAnimationExampleState: This is the state class that manages the state of ExplicitAnimationExample.

  • SingleTickerProviderStateMixin: A mixin that provides a Ticker, which is necessary for driving the animation. It helps the AnimationController to know when to tick.

  • late: Used to declare that the variables _controller and _animation will be initialized later.

initState Method

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

initState(): This method is called when the state is first created.

  • AnimationController: This controls the animation. It is initialized with a duration of 2 seconds and vsync set to this (the current state object), which ensures that the animation ticks are synchronized with the screen refresh rate. The repeat method is called to make the animation loop back and forth.

  • Tween<double>: This defines a transition from 0 to 300 over the animation duration.

  • animate(): This method connects the Tween to the AnimationController.

  • addListener(): Adds a listener that calls setState() on every tick of the animation to rebuild the widget with the updated animation value.

dispose Method

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

dispose(): This method is called when the widget is removed from the widget tree. It disposes of the AnimationController to free up resources.

build Method

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

build(): This method builds the UI for the state.

  • Center: Centers its child within itself.

  • Container: A box model widget that can be customized. It uses the current value of the animation to set its height and width, creating the animation effect.

  • margin: Adds vertical spacing around the container.

  • FlutterLogo: A widget that displays the Flutter logo, which will be animated in size based on the animation value.

Summary

  • Initialization: The AnimationController and Tween are set up in initState.

  • Animation Loop: The controller is set to repeat, making the animation loop back and forth.

  • Rebuild on Change: The animation's addListener calls setState to update the UI whenever the animation value changes.

  • Resource Management: The dispose method ensures that resources are freed when the widget is no longer in use.

  • Dynamic UI: The build method uses the animation value to dynamically adjust the size of the Container, providing a smooth animation effect.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Explicit Animations".

  • ExplicitAnimationExample: This is a custom stateful widget that will contain the animation.

ExplicitAnimationExample Widget

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

ExplicitAnimationExample: A stateful widget that creates an instance of _ExplicitAnimationExampleState where the animation logic resides.

_ExplicitAnimationExampleState Class

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

_ExplicitAnimationExampleState: This is the state class that manages the state of ExplicitAnimationExample.

  • SingleTickerProviderStateMixin: A mixin that provides a Ticker, which is necessary for driving the animation. It helps the AnimationController to know when to tick.

  • late: Used to declare that the variables _controller and _animation will be initialized later.

initState Method

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

initState(): This method is called when the state is first created.

  • AnimationController: This controls the animation. It is initialized with a duration of 2 seconds and vsync set to this (the current state object), which ensures that the animation ticks are synchronized with the screen refresh rate. The repeat method is called to make the animation loop back and forth.

  • Tween<double>: This defines a transition from 0 to 300 over the animation duration.

  • animate(): This method connects the Tween to the AnimationController.

  • addListener(): Adds a listener that calls setState() on every tick of the animation to rebuild the widget with the updated animation value.

dispose Method

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

dispose(): This method is called when the widget is removed from the widget tree. It disposes of the AnimationController to free up resources.

build Method

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

build(): This method builds the UI for the state.

  • Center: Centers its child within itself.

  • Container: A box model widget that can be customized. It uses the current value of the animation to set its height and width, creating the animation effect.

  • margin: Adds vertical spacing around the container.

  • FlutterLogo: A widget that displays the Flutter logo, which will be animated in size based on the animation value.

Summary

  • Initialization: The AnimationController and Tween are set up in initState.

  • Animation Loop: The controller is set to repeat, making the animation loop back and forth.

  • Rebuild on Change: The animation's addListener calls setState to update the UI whenever the animation value changes.

  • Resource Management: The dispose method ensures that resources are freed when the widget is no longer in use.

  • Dynamic UI: The build method uses the animation value to dynamically adjust the size of the Container, providing a smooth animation effect.

Main Entry Point

void main() => runApp(MyApp());

main(): This is the entry point of the Flutter application. It runs the app by calling runApp() with an instance of MyApp.

MyApp Widget

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Explicit Animations')),
        body: ExplicitAnimationExample(),
      ),
    );
  }
}

MyApp: This is a stateless widget that builds the main structure of the app.

  • MaterialApp: This widget sets up the app with Material Design.

  • Scaffold: This widget provides a basic structure for the app's visual interface, including an AppBar and a body.

  • AppBar: The top bar displaying the title "Explicit Animations".

  • ExplicitAnimationExample: This is a custom stateful widget that will contain the animation.

ExplicitAnimationExample Widget

class ExplicitAnimationExample extends StatefulWidget {
  @override
  _ExplicitAnimationExampleState createState() => _ExplicitAnimationExampleState();
}

ExplicitAnimationExample: A stateful widget that creates an instance of _ExplicitAnimationExampleState where the animation logic resides.

_ExplicitAnimationExampleState Class

class _ExplicitAnimationExampleState extends State<ExplicitAnimationExample> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

_ExplicitAnimationExampleState: This is the state class that manages the state of ExplicitAnimationExample.

  • SingleTickerProviderStateMixin: A mixin that provides a Ticker, which is necessary for driving the animation. It helps the AnimationController to know when to tick.

  • late: Used to declare that the variables _controller and _animation will be initialized later.

initState Method

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    )..repeat(reverse: true);

    _animation = Tween<double>(begin: 0, end: 300).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

initState(): This method is called when the state is first created.

  • AnimationController: This controls the animation. It is initialized with a duration of 2 seconds and vsync set to this (the current state object), which ensures that the animation ticks are synchronized with the screen refresh rate. The repeat method is called to make the animation loop back and forth.

  • Tween<double>: This defines a transition from 0 to 300 over the animation duration.

  • animate(): This method connects the Tween to the AnimationController.

  • addListener(): Adds a listener that calls setState() on every tick of the animation to rebuild the widget with the updated animation value.

dispose Method

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

dispose(): This method is called when the widget is removed from the widget tree. It disposes of the AnimationController to free up resources.

build Method

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Container(
        margin: EdgeInsets.symmetric(vertical: 10),
        height: _animation.value,
        width: _animation.value,
        child: FlutterLogo(),
      ),
    );
  }
}

build(): This method builds the UI for the state.

  • Center: Centers its child within itself.

  • Container: A box model widget that can be customized. It uses the current value of the animation to set its height and width, creating the animation effect.

  • margin: Adds vertical spacing around the container.

  • FlutterLogo: A widget that displays the Flutter logo, which will be animated in size based on the animation value.

Summary

  • Initialization: The AnimationController and Tween are set up in initState.

  • Animation Loop: The controller is set to repeat, making the animation loop back and forth.

  • Rebuild on Change: The animation's addListener calls setState to update the UI whenever the animation value changes.

  • Resource Management: The dispose method ensures that resources are freed when the widget is no longer in use.

  • Dynamic UI: The build method uses the animation value to dynamically adjust the size of the Container, providing a smooth animation effect.

Drawing-Based Animations

Drawing-Based Animations

Drawing-Based Animations

Drawing-Based Animations

Let's create an example of a drawing-based animation that draws a circular progress indicator. This animation will simulate the progress of a task, gradually filling up a circle as the task progresses.

Here's the code:

import 'package:flutter/material.dart';
import 'dart:math';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Circular Progress Animation')),
        body: CircularProgressAnimation(),
      ),
    );
  }
}

class CircularProgressAnimation extends StatefulWidget {
  @override
  _CircularProgressAnimationState createState() =>
      _CircularProgressAnimationState();
}

class _CircularProgressAnimationState extends State<CircularProgressAnimation>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 5),
      vsync: this,
    )..repeat(reverse: false);

    _animation = Tween<double>(begin: 0, end: 1).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: CustomPaint(
        painter: CircularProgressPainter(_animation.value),
        child: Container(
          width: 200,
          height: 200,
        ),
      ),
    );
  }
}

class CircularProgressPainter extends CustomPainter {
  final double progress;

  CircularProgressPainter(this.progress);

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.stroke
      ..strokeWidth = 10.0;

    final center = Offset(size.width / 2, size.height / 2);
    final radius = min(size.width / 2, size.height / 2);

    final progressAngle = 2 * pi * progress;

    final path = Path()
      ..moveTo(center.dx, center.dy)
      ..lineTo(center.dx, center.dy - radius)
      ..arcTo(
          Rect.fromCircle(center: center, radius: radius),
          -pi / 2,
          progressAngle,
          false);

    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

Explanation

  • CircularProgressAnimation Widget: This is the main widget responsible for displaying the circular progress animation. It uses a CustomPaint widget to draw the progress indicator.

  • CircularProgressPainter Class: This class extends CustomPainter and is responsible for painting the circular progress indicator on the canvas.

  • Painting the Progress: In the paint method of CircularProgressPainter, we calculate the angle of progress based on the animation value (progress). We then draw an arc representing the progress using the calculated angle.

  • Animation Controller: We use an AnimationController to control the animation of the progress indicator. The animation duration is set to 5 seconds, and it repeats indefinitely.

  • Animation Value Listener: We add a listener to the animation to update the UI whenever the animation value changes. This causes the circular progress indicator to be repainted with the new progress value.

Let's create an example of a drawing-based animation that draws a circular progress indicator. This animation will simulate the progress of a task, gradually filling up a circle as the task progresses.

Here's the code:

import 'package:flutter/material.dart';
import 'dart:math';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Circular Progress Animation')),
        body: CircularProgressAnimation(),
      ),
    );
  }
}

class CircularProgressAnimation extends StatefulWidget {
  @override
  _CircularProgressAnimationState createState() =>
      _CircularProgressAnimationState();
}

class _CircularProgressAnimationState extends State<CircularProgressAnimation>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 5),
      vsync: this,
    )..repeat(reverse: false);

    _animation = Tween<double>(begin: 0, end: 1).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: CustomPaint(
        painter: CircularProgressPainter(_animation.value),
        child: Container(
          width: 200,
          height: 200,
        ),
      ),
    );
  }
}

class CircularProgressPainter extends CustomPainter {
  final double progress;

  CircularProgressPainter(this.progress);

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.stroke
      ..strokeWidth = 10.0;

    final center = Offset(size.width / 2, size.height / 2);
    final radius = min(size.width / 2, size.height / 2);

    final progressAngle = 2 * pi * progress;

    final path = Path()
      ..moveTo(center.dx, center.dy)
      ..lineTo(center.dx, center.dy - radius)
      ..arcTo(
          Rect.fromCircle(center: center, radius: radius),
          -pi / 2,
          progressAngle,
          false);

    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

Explanation

  • CircularProgressAnimation Widget: This is the main widget responsible for displaying the circular progress animation. It uses a CustomPaint widget to draw the progress indicator.

  • CircularProgressPainter Class: This class extends CustomPainter and is responsible for painting the circular progress indicator on the canvas.

  • Painting the Progress: In the paint method of CircularProgressPainter, we calculate the angle of progress based on the animation value (progress). We then draw an arc representing the progress using the calculated angle.

  • Animation Controller: We use an AnimationController to control the animation of the progress indicator. The animation duration is set to 5 seconds, and it repeats indefinitely.

  • Animation Value Listener: We add a listener to the animation to update the UI whenever the animation value changes. This causes the circular progress indicator to be repainted with the new progress value.

Let's create an example of a drawing-based animation that draws a circular progress indicator. This animation will simulate the progress of a task, gradually filling up a circle as the task progresses.

Here's the code:

import 'package:flutter/material.dart';
import 'dart:math';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Circular Progress Animation')),
        body: CircularProgressAnimation(),
      ),
    );
  }
}

class CircularProgressAnimation extends StatefulWidget {
  @override
  _CircularProgressAnimationState createState() =>
      _CircularProgressAnimationState();
}

class _CircularProgressAnimationState extends State<CircularProgressAnimation>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 5),
      vsync: this,
    )..repeat(reverse: false);

    _animation = Tween<double>(begin: 0, end: 1).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: CustomPaint(
        painter: CircularProgressPainter(_animation.value),
        child: Container(
          width: 200,
          height: 200,
        ),
      ),
    );
  }
}

class CircularProgressPainter extends CustomPainter {
  final double progress;

  CircularProgressPainter(this.progress);

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.stroke
      ..strokeWidth = 10.0;

    final center = Offset(size.width / 2, size.height / 2);
    final radius = min(size.width / 2, size.height / 2);

    final progressAngle = 2 * pi * progress;

    final path = Path()
      ..moveTo(center.dx, center.dy)
      ..lineTo(center.dx, center.dy - radius)
      ..arcTo(
          Rect.fromCircle(center: center, radius: radius),
          -pi / 2,
          progressAngle,
          false);

    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

Explanation

  • CircularProgressAnimation Widget: This is the main widget responsible for displaying the circular progress animation. It uses a CustomPaint widget to draw the progress indicator.

  • CircularProgressPainter Class: This class extends CustomPainter and is responsible for painting the circular progress indicator on the canvas.

  • Painting the Progress: In the paint method of CircularProgressPainter, we calculate the angle of progress based on the animation value (progress). We then draw an arc representing the progress using the calculated angle.

  • Animation Controller: We use an AnimationController to control the animation of the progress indicator. The animation duration is set to 5 seconds, and it repeats indefinitely.

  • Animation Value Listener: We add a listener to the animation to update the UI whenever the animation value changes. This causes the circular progress indicator to be repainted with the new progress value.

Let's create an example of a drawing-based animation that draws a circular progress indicator. This animation will simulate the progress of a task, gradually filling up a circle as the task progresses.

Here's the code:

import 'package:flutter/material.dart';
import 'dart:math';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Circular Progress Animation')),
        body: CircularProgressAnimation(),
      ),
    );
  }
}

class CircularProgressAnimation extends StatefulWidget {
  @override
  _CircularProgressAnimationState createState() =>
      _CircularProgressAnimationState();
}

class _CircularProgressAnimationState extends State<CircularProgressAnimation>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 5),
      vsync: this,
    )..repeat(reverse: false);

    _animation = Tween<double>(begin: 0, end: 1).animate(_controller)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: CustomPaint(
        painter: CircularProgressPainter(_animation.value),
        child: Container(
          width: 200,
          height: 200,
        ),
      ),
    );
  }
}

class CircularProgressPainter extends CustomPainter {
  final double progress;

  CircularProgressPainter(this.progress);

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.stroke
      ..strokeWidth = 10.0;

    final center = Offset(size.width / 2, size.height / 2);
    final radius = min(size.width / 2, size.height / 2);

    final progressAngle = 2 * pi * progress;

    final path = Path()
      ..moveTo(center.dx, center.dy)
      ..lineTo(center.dx, center.dy - radius)
      ..arcTo(
          Rect.fromCircle(center: center, radius: radius),
          -pi / 2,
          progressAngle,
          false);

    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

Explanation

  • CircularProgressAnimation Widget: This is the main widget responsible for displaying the circular progress animation. It uses a CustomPaint widget to draw the progress indicator.

  • CircularProgressPainter Class: This class extends CustomPainter and is responsible for painting the circular progress indicator on the canvas.

  • Painting the Progress: In the paint method of CircularProgressPainter, we calculate the angle of progress based on the animation value (progress). We then draw an arc representing the progress using the calculated angle.

  • Animation Controller: We use an AnimationController to control the animation of the progress indicator. The animation duration is set to 5 seconds, and it repeats indefinitely.

  • Animation Value Listener: We add a listener to the animation to update the UI whenever the animation value changes. This causes the circular progress indicator to be repainted with the new progress value.

Resources and Key Summaries

Resources and Key Summaries

Resources and Key Summaries

Resources and Key Summaries

Blog Series: Mastering Animations and Transitions in Flutter.

Blog 1: Introduction to Animations in Flutter

Key Concepts:

  • Tween, Animation, and AnimationController: The building blocks of Flutter animations.

  • Types of Animations: Implicit vs. explicit animations.

Read More:

Blog 2: Exploring Implicit Animations in Flutter

  • Explains implicit animations and their use cases.

  • Lists common widgets like AnimatedOpacity, AnimatedPadding, and AnimatedAlign.

Read More:

Blog 3: Diving into Explicit Animations in Flutter

  • Differences between implicit and explicit animations.

  • Core components: AnimationController, Animation, and Tween.

Read More:

Blog 4: Advanced Animation Techniques in Flutter

  • Animating multiple properties using TweenSequence and Interval.

  • Creating complex sequences with staggered animations.

  • Building custom animated widgets.

Read More:

Blog 5: Leveraging Animation Libraries in Flutter

  • Introduction to popular animation libraries like flutter_animate and rive.

  • Basic setup and examples using flutter_animate.

  • Integrating Rive animations into Flutter apps.

Read More:

Blog 6: Creating Seamless Transition Animations in Flutter

  • Introduction to page transitions and custom transitions.

  • Using PageRouteBuilder for custom transitions.

  • Creating smooth transitions with Hero widgets and shared element transitions.

Read More:

Blog 7: Optimizing Animation Performance in Flutter

  • Identifying common performance bottlenecks.

  • Techniques for optimizing animations for smooth performance.

  • Using Flutter's performance tools to monitor and improve animations.

Read More:


Blog 8: Real-World Examples and Case Studies of Flutter Animations

  • Analysis of popular apps with rich animations (e.g., a weather app).

  • Breakdown of complex transitions in productivity apps.

  • Best practices and lessons learned from real-world examples.

Read More:

This series covers everything from the basics to advanced animation techniques, including real-world examples and performance optimization. Each blog post is designed to provide detailed insights and practical examples to help you master Flutter animations and transitions.

Blog Series: Mastering Animations and Transitions in Flutter.

Blog 1: Introduction to Animations in Flutter

Key Concepts:

  • Tween, Animation, and AnimationController: The building blocks of Flutter animations.

  • Types of Animations: Implicit vs. explicit animations.

Read More:

Blog 2: Exploring Implicit Animations in Flutter

  • Explains implicit animations and their use cases.

  • Lists common widgets like AnimatedOpacity, AnimatedPadding, and AnimatedAlign.

Read More:

Blog 3: Diving into Explicit Animations in Flutter

  • Differences between implicit and explicit animations.

  • Core components: AnimationController, Animation, and Tween.

Read More:

Blog 4: Advanced Animation Techniques in Flutter

  • Animating multiple properties using TweenSequence and Interval.

  • Creating complex sequences with staggered animations.

  • Building custom animated widgets.

Read More:

Blog 5: Leveraging Animation Libraries in Flutter

  • Introduction to popular animation libraries like flutter_animate and rive.

  • Basic setup and examples using flutter_animate.

  • Integrating Rive animations into Flutter apps.

Read More:

Blog 6: Creating Seamless Transition Animations in Flutter

  • Introduction to page transitions and custom transitions.

  • Using PageRouteBuilder for custom transitions.

  • Creating smooth transitions with Hero widgets and shared element transitions.

Read More:

Blog 7: Optimizing Animation Performance in Flutter

  • Identifying common performance bottlenecks.

  • Techniques for optimizing animations for smooth performance.

  • Using Flutter's performance tools to monitor and improve animations.

Read More:


Blog 8: Real-World Examples and Case Studies of Flutter Animations

  • Analysis of popular apps with rich animations (e.g., a weather app).

  • Breakdown of complex transitions in productivity apps.

  • Best practices and lessons learned from real-world examples.

Read More:

This series covers everything from the basics to advanced animation techniques, including real-world examples and performance optimization. Each blog post is designed to provide detailed insights and practical examples to help you master Flutter animations and transitions.

Blog Series: Mastering Animations and Transitions in Flutter.

Blog 1: Introduction to Animations in Flutter

Key Concepts:

  • Tween, Animation, and AnimationController: The building blocks of Flutter animations.

  • Types of Animations: Implicit vs. explicit animations.

Read More:

Blog 2: Exploring Implicit Animations in Flutter

  • Explains implicit animations and their use cases.

  • Lists common widgets like AnimatedOpacity, AnimatedPadding, and AnimatedAlign.

Read More:

Blog 3: Diving into Explicit Animations in Flutter

  • Differences between implicit and explicit animations.

  • Core components: AnimationController, Animation, and Tween.

Read More:

Blog 4: Advanced Animation Techniques in Flutter

  • Animating multiple properties using TweenSequence and Interval.

  • Creating complex sequences with staggered animations.

  • Building custom animated widgets.

Read More:

Blog 5: Leveraging Animation Libraries in Flutter

  • Introduction to popular animation libraries like flutter_animate and rive.

  • Basic setup and examples using flutter_animate.

  • Integrating Rive animations into Flutter apps.

Read More:

Blog 6: Creating Seamless Transition Animations in Flutter

  • Introduction to page transitions and custom transitions.

  • Using PageRouteBuilder for custom transitions.

  • Creating smooth transitions with Hero widgets and shared element transitions.

Read More:

Blog 7: Optimizing Animation Performance in Flutter

  • Identifying common performance bottlenecks.

  • Techniques for optimizing animations for smooth performance.

  • Using Flutter's performance tools to monitor and improve animations.

Read More:


Blog 8: Real-World Examples and Case Studies of Flutter Animations

  • Analysis of popular apps with rich animations (e.g., a weather app).

  • Breakdown of complex transitions in productivity apps.

  • Best practices and lessons learned from real-world examples.

Read More:

This series covers everything from the basics to advanced animation techniques, including real-world examples and performance optimization. Each blog post is designed to provide detailed insights and practical examples to help you master Flutter animations and transitions.

Blog Series: Mastering Animations and Transitions in Flutter.

Blog 1: Introduction to Animations in Flutter

Key Concepts:

  • Tween, Animation, and AnimationController: The building blocks of Flutter animations.

  • Types of Animations: Implicit vs. explicit animations.

Read More:

Blog 2: Exploring Implicit Animations in Flutter

  • Explains implicit animations and their use cases.

  • Lists common widgets like AnimatedOpacity, AnimatedPadding, and AnimatedAlign.

Read More:

Blog 3: Diving into Explicit Animations in Flutter

  • Differences between implicit and explicit animations.

  • Core components: AnimationController, Animation, and Tween.

Read More:

Blog 4: Advanced Animation Techniques in Flutter

  • Animating multiple properties using TweenSequence and Interval.

  • Creating complex sequences with staggered animations.

  • Building custom animated widgets.

Read More:

Blog 5: Leveraging Animation Libraries in Flutter

  • Introduction to popular animation libraries like flutter_animate and rive.

  • Basic setup and examples using flutter_animate.

  • Integrating Rive animations into Flutter apps.

Read More:

Blog 6: Creating Seamless Transition Animations in Flutter

  • Introduction to page transitions and custom transitions.

  • Using PageRouteBuilder for custom transitions.

  • Creating smooth transitions with Hero widgets and shared element transitions.

Read More:

Blog 7: Optimizing Animation Performance in Flutter

  • Identifying common performance bottlenecks.

  • Techniques for optimizing animations for smooth performance.

  • Using Flutter's performance tools to monitor and improve animations.

Read More:


Blog 8: Real-World Examples and Case Studies of Flutter Animations

  • Analysis of popular apps with rich animations (e.g., a weather app).

  • Breakdown of complex transitions in productivity apps.

  • Best practices and lessons learned from real-world examples.

Read More:

This series covers everything from the basics to advanced animation techniques, including real-world examples and performance optimization. Each blog post is designed to provide detailed insights and practical examples to help you master Flutter animations and transitions.

Download Our Flutter-based App Builder - Blup

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Are you ready to revolutionize your app development experience? Say hello to Blup – the ultimate Flutter-based low-code Procode tool that empowers you to create stunning app UIs, logic, and backend seamlessly, all within a visual environment.

Why Blup?

  • Flutter-Powered: Built on Flutter, Blup harnesses the power of Google's UI toolkit to deliver high-performance apps.

  • Low-Code, Procode: Whether you're a seasoned developer or a beginner, Blup's intuitive interface and visual environment make app development a breeze.

  • Stunning UIs: With Blup, you can create visually stunning UIs that captivate users and elevate your app's aesthetics.

  • Fast and Affordable: Say goodbye to long development cycles and hefty costs. Blup offers the fastest and most cost-effective way to build apps.

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Are you ready to revolutionize your app development experience? Say hello to Blup – the ultimate Flutter-based low-code Procode tool that empowers you to create stunning app UIs, logic, and backend seamlessly, all within a visual environment.

Why Blup?

  • Flutter-Powered: Built on Flutter, Blup harnesses the power of Google's UI toolkit to deliver high-performance apps.

  • Low-Code, Procode: Whether you're a seasoned developer or a beginner, Blup's intuitive interface and visual environment make app development a breeze.

  • Stunning UIs: With Blup, you can create visually stunning UIs that captivate users and elevate your app's aesthetics.

  • Fast and Affordable: Say goodbye to long development cycles and hefty costs. Blup offers the fastest and most cost-effective way to build apps.

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👨🏼‍💻 Experience the future of app development – download Blup now and unlock your creativity without limits. Whether you're building a personal project or a business app, Blup empowers you to bring your ideas to life in record time. Don't miss out on the opportunity to join the global community of Blup users who are shaping the future of app development.

Are you ready to revolutionize your app development experience? Say hello to Blup – the ultimate Flutter-based low-code Procode tool that empowers you to create stunning app UIs, logic, and backend seamlessly, all within a visual environment.

Why Blup?

  • Flutter-Powered: Built on Flutter, Blup harnesses the power of Google's UI toolkit to deliver high-performance apps.

  • Low-Code, Procode: Whether you're a seasoned developer or a beginner, Blup's intuitive interface and visual environment make app development a breeze.

  • Stunning UIs: With Blup, you can create visually stunning UIs that captivate users and elevate your app's aesthetics.

  • Fast and Affordable: Say goodbye to long development cycles and hefty costs. Blup offers the fastest and most cost-effective way to build apps.

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Conclusion

Conclusion

Conclusion

Conclusion

In this blog series, we've embarked on an exciting journey through the world of Flutter animations.

Understanding Animation Basics: We delved into the importance of animations in enhancing user experience and got acquainted with Flutter's animation framework.

From understanding the basics to mastering advanced techniques, we've explored every facet of animation creation. With practical examples, performance tips, and real-world case studies, we've equipped ourselves with the skills to create captivating user interfaces. Now armed with this knowledge, let's unleash our creativity and bring our Flutter apps to life with dynamic and engaging animations.

In this blog series, we've embarked on an exciting journey through the world of Flutter animations.

Understanding Animation Basics: We delved into the importance of animations in enhancing user experience and got acquainted with Flutter's animation framework.

From understanding the basics to mastering advanced techniques, we've explored every facet of animation creation. With practical examples, performance tips, and real-world case studies, we've equipped ourselves with the skills to create captivating user interfaces. Now armed with this knowledge, let's unleash our creativity and bring our Flutter apps to life with dynamic and engaging animations.

In this blog series, we've embarked on an exciting journey through the world of Flutter animations.

Understanding Animation Basics: We delved into the importance of animations in enhancing user experience and got acquainted with Flutter's animation framework.

From understanding the basics to mastering advanced techniques, we've explored every facet of animation creation. With practical examples, performance tips, and real-world case studies, we've equipped ourselves with the skills to create captivating user interfaces. Now armed with this knowledge, let's unleash our creativity and bring our Flutter apps to life with dynamic and engaging animations.

In this blog series, we've embarked on an exciting journey through the world of Flutter animations.

Understanding Animation Basics: We delved into the importance of animations in enhancing user experience and got acquainted with Flutter's animation framework.

From understanding the basics to mastering advanced techniques, we've explored every facet of animation creation. With practical examples, performance tips, and real-world case studies, we've equipped ourselves with the skills to create captivating user interfaces. Now armed with this knowledge, let's unleash our creativity and bring our Flutter apps to life with dynamic and engaging animations.

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